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1162 Page Detective & Mystery Games Super Bundle

Language: English. This printable is written in English.

1,162 pagesPDFUS Letter + A4Ages 8–14English

1162 Page Detective & Mystery Games Super Bundle is a printable PDF bundle of 1,162 pages for ages 8–14. It covers Detective Tools and Decoders, Detective Notebook, Rooms 1-2: Midnight Museum and Pirate Island Treasure, Rooms 3-4: Space Station Countdown and Whispering Library and Rooms 5-6: Jungle Temple and Dinosaur Dig, plus 24 more sections. US Letter and A4 sizes are both included, as an instant download from our Etsy shop.

Our two detective bundles in one printable super bundle: 1162 pages of mystery games for the whole family. Book 1 is our Escape Rooms & Detective Hunts for ages 8 to 14: 24 complete escape rooms (12 for ages 8-10 and 12 for ages 11-14), 10 code-clue scavenger hunts, a two-part cipher wheel, decoder keys, detective ID cards and a 16-page detective notebook. Book 2 is our Cold Case Detective Mysteries for teens and adults: 12 complete case files, each with a briefing, evidence board, floor plan, suspect profiles and interviews, witness statements, evidence documents, a coded note, a logic grid, timeline cards, hint envelopes and a sealed solution. Every puzzle has exactly one answer, and every case has exactly one solution you can reach by deduction. Each book has its own colored edge tab, and its answer keys or solutions are at the back of that book. If you already own one of the two bundles, you already have its pages. Friendly mysteries only: thefts, swaps, fraud and sabotage, nothing scary or graphic, no real people or crimes. All locks are on paper: never lock real doors. US Letter uses US spelling; A4 uses UK spelling.

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Look inside: 8 preview pages

At a glance

  • 1162 pages
  • 32 sections with colored edge tabs by book
  • start guide
  • contents
  • answer keys

Look inside

8 real pages from this bundle, each showing a different kind of activity. The previews are watermarked and low resolution. The files you buy are clean, full-quality PDFs.

What's included (1,162 pages)

  • Start Here5 pageshow to play, how to host (with safety notes), levels for ages 8-10 and 11-14, team, solo and classroom tips, the 24-room list
  • Detective Tools and Decoders16 pages16 tool pages: two-part cipher wheel, shift strips, symbol (pigpen) key, Morse key, number key, mirror and backwards writing, map grid practice, make-your-own code, blank lock sheet, detective ID cards, team role cards, hint tokens and timer log, score log, rate the room
  • Detective Notebook16 pages16 detective notebook pages: case file, clue log, code-breaking space, evidence board, map sketch, timeline, 3x3 and 4x4 logic grids, observation sheet, case closed report, design your own escape room
  • Rooms 1-2: Midnight Museum and Pirate Island Treasure40 pagesThe Midnight Museum and Pirate Island Treasure (ages 8-10): 2 complete escape rooms, each with story, host setup and reset guide, lock sheet, 10 puzzles, final vault, clue cards, jigsaw pieces, hint cards, envelope labels, case notes and certificate
  • Rooms 3-4: Space Station Countdown and Whispering Library40 pagesSpace Station Countdown and The Whispering Library (ages 8-10): 2 complete escape rooms, each with story, host setup and reset guide, lock sheet, 10 puzzles, final vault, clue cards, jigsaw pieces, hint cards, envelope labels, case notes and certificate
  • Rooms 5-6: Jungle Temple and Dinosaur Dig40 pagesJungle Temple and Dinosaur Dig (ages 8-10): 2 complete escape rooms, each with story, host setup and reset guide, lock sheet, 10 puzzles, final vault, clue cards, jigsaw pieces, hint cards, envelope labels, case notes and certificate
  • Rooms 7-8: Ocean Lab and Castle Mystery40 pagesThe Ocean Lab and The Castle Mystery (ages 8-10): 2 complete escape rooms, each with story, host setup and reset guide, lock sheet, 10 puzzles, final vault, clue cards, jigsaw pieces, hint cards, envelope labels, case notes and certificate
  • Rooms 9-10: Birthday Party Mystery and Locked Classroom40 pagesThe Birthday Party Mystery and The Locked Classroom (ages 8-10): 2 complete escape rooms, each with story, host setup and reset guide, lock sheet, 10 puzzles, final vault, clue cards, jigsaw pieces, hint cards, envelope labels, case notes and certificate
  • Rooms 11-12: Camp Lantern Mystery and Carnival Caper40 pagesCamp Lantern Mystery and The Carnival Caper (ages 8-10): 2 complete escape rooms, each with story, host setup and reset guide, lock sheet, 10 puzzles, final vault, clue cards, jigsaw pieces, hint cards, envelope labels, case notes and certificate
  • Rooms 13-14: Time Machine and Secret Agent Academy40 pagesThe Time Machine and Secret Agent Academy (ages 11-14): 2 complete escape rooms, each with story, host setup and reset guide, lock sheet, 10 puzzles, final vault, clue cards, jigsaw pieces, hint cards, envelope labels, case notes and certificate
  • Rooms 15-16: Robot Factory and Arctic Research Base40 pagesThe Robot Factory and Arctic Research Base (ages 11-14): 2 complete escape rooms, each with story, host setup and reset guide, lock sheet, 10 puzzles, final vault, clue cards, jigsaw pieces, hint cards, envelope labels, case notes and certificate
  • Rooms 17-18: Secrets of the Pyramid and Rainforest Rescue40 pagesSecrets of the Pyramid and Rainforest Rescue (ages 11-14): 2 complete escape rooms, each with story, host setup and reset guide, lock sheet, 10 puzzles, final vault, clue cards, jigsaw pieces, hint cards, envelope labels, case notes and certificate
  • Rooms 19-20: Lighthouse Mystery and Detective Agency: The Missing Painting40 pagesThe Lighthouse Mystery and Detective Agency: The Missing Painting (ages 11-14): 2 complete escape rooms, each with story, host setup and reset guide, lock sheet, 10 puzzles, final vault, clue cards, jigsaw pieces, hint cards, envelope labels, case notes and certificate
  • Rooms 21-22: Volcano Island and Mars Colony40 pagesVolcano Island and Mars Colony (ages 11-14): 2 complete escape rooms, each with story, host setup and reset guide, lock sheet, 10 puzzles, final vault, clue cards, jigsaw pieces, hint cards, envelope labels, case notes and certificate
  • Rooms 23-24: Zoo After Dark and Grand Hotel Mystery40 pagesZoo After Dark and The Grand Hotel Mystery (ages 11-14): 2 complete escape rooms, each with story, host setup and reset guide, lock sheet, 10 puzzles, final vault, clue cards, jigsaw pieces, hint cards, envelope labels, case notes and certificate
  • Code-Clue Scavenger Hunts 1-525 pages5 code-clue scavenger hunts (birthday indoor, birthday garden, rainy day, backyard nature, sleepover): host plan, 13 coded clue cards, players' tracker, certificate
  • Code-Clue Scavenger Hunts 6-1025 pages5 more code-clue hunts (friendly Halloween, New Year's Day, summer picnic, back to school classroom, family game day)
  • Answer Keys24 pages24 answer key pages: every puzzle answer, how it was solved, the vault word and number, maze path and map squares
  • Start Here5 pageshow to solve a case solo, how to host a case night with scoring, the detective's toolkit and a contents list for every case file
  • Case 1: The Lighthouse Painting42 pagesart theft at a gallery party: a 1911 painting swapped for a copy; 42-page case file: briefing, evidence board, floor plan, scene report, 6 suspect profiles and interviews, 2 witness statements, 13 evidence documents, coded note, lab and expert reports, logic grid, timeline cards, worksheets, 3 hints, accusation form and case report
  • Case 2: The Ashcombe Star42 pagesa sapphire heirloom brooch replaced with glass at a 90th birthday dinner; 42-page case file: briefing, evidence board, floor plan, scene report, 6 suspect profiles and interviews, 2 witness statements, 13 evidence documents, coded note, lab and expert reports, logic grid, timeline cards, worksheets, 3 hints, accusation form and case report
  • Case 3: Salt in the Sugar42 pagessabotage at a village fair baking contest; 42-page case file: briefing, evidence board, floor plan, scene report, 6 suspect profiles and interviews, 2 witness statements, 13 evidence documents, coded note, lab and expert reports, logic grid, timeline cards, worksheets, 3 hints, accusation form and case report
  • Case 4: The Blue Heron Stamp42 pagesa rare 1868 stamp swapped for a forgery at a collectors' fair; 42-page case file: briefing, evidence board, floor plan, scene report, 6 suspect profiles and interviews, 2 witness statements, 13 evidence documents, coded note, lab and expert reports, logic grid, timeline cards, worksheets, 3 hints, accusation form and case report
  • Case 5: The Observatory Lens42 pagesan 1890 telescope lens vanishes on open night; 42-page case file: briefing, evidence board, floor plan, scene report, 6 suspect profiles and interviews, 2 witness statements, 13 evidence documents, coded note, lab and expert reports, logic grid, timeline cards, worksheets, 3 hints, accusation form and case report
  • Case 6: The Night Express Ledger42 pages1926 whodunit: an auditor's ledger stolen on a sleeper train; 42-page case file: briefing, evidence board, floor plan, scene report, 6 suspect profiles and interviews, 2 witness statements, 13 evidence documents, coded note, lab and expert reports, logic grid, timeline cards, worksheets, 3 hints, accusation form and case report
  • Case 7: The Silent Bell42 pagesthe town hall bell sabotaged before the lantern festival; 42-page case file: briefing, evidence board, floor plan, scene report, 6 suspect profiles and interviews, 2 witness statements, 13 evidence documents, coded note, lab and expert reports, logic grid, timeline cards, worksheets, 3 hints, accusation form and case report
  • Case 8: The Vanished Manuscript42 pagesa famous novelist's secret chapters copied at a writers' retreat; 42-page case file: briefing, evidence board, floor plan, scene report, 6 suspect profiles and interviews, 2 witness statements, 13 evidence documents, coded note, lab and expert reports, logic grid, timeline cards, worksheets, 3 hints, accusation form and case report
  • Case 9: The Silver Slipper Orchid42 pagesa rare orchid lifted from a botanic garden glasshouse; 42-page case file: briefing, evidence board, floor plan, scene report, 6 suspect profiles and interviews, 2 witness statements, 13 evidence documents, coded note, lab and expert reports, logic grid, timeline cards, worksheets, 3 hints, accusation form and case report
  • Case 10: The Fernwick Bank Fraud42 pages1958 fraud: a bank ledger altered before the inspector arrives; 42-page case file: briefing, evidence board, floor plan, scene report, 6 suspect profiles and interviews, 2 witness statements, 13 evidence documents, coded note, lab and expert reports, logic grid, timeline cards, worksheets, 3 hints, accusation form and case report
  • Case 11: The Winter King's Crown42 pagesa museum crown disappears on a theater's opening night; 42-page case file: briefing, evidence board, floor plan, scene report, 6 suspect profiles and interviews, 2 witness statements, 13 evidence documents, coded note, lab and expert reports, logic grid, timeline cards, worksheets, 3 hints, accusation form and case report
  • Case 12: The Miller's Recipe42 pages1893 whodunit: a family recipe book stolen from a mill safe; 42-page case file: briefing, evidence board, floor plan, scene report, 6 suspect profiles and interviews, 2 witness statements, 13 evidence documents, coded note, lab and expert reports, logic grid, timeline cards, worksheets, 3 hints, accusation form and case report
  • Solution Envelopes24 pagesfull solutions for all 12 cases (2 pages each): who, how and why, the evidence chain, red herrings explained, logic grid, coded note and timeline answers, and a fair-play check
  • Answer keys (in the back)
  • Cover, "How to use this bundle" guide and contents with page numbers
  • Section dividers and colored edge tabs by book, so every section is easy to find in a binder

How to use it

  1. Print the pages you need
  2. Find each section by its edge tab
  3. Print again any time you like

Printer-Friendly

Clean, simple layouts with calm colors, so the pages print beautifully in color or grayscale and use little ink. All content is original.

Questions and answers

Who is 1162 Page Detective & Mystery Games Super Bundle for?

Families, game night hosts, birthday parties and sleepovers, teachers and homeschoolers (escape rooms for ages 8–14), teens who love a challenge, book clubs, and mystery and puzzle fans who want a big stack of printable detective games in one download.

How many pages are in 1162 Page Detective & Mystery Games Super Bundle?

1,162 printable pages, organised into 32 sections. The full list is under "What's included" on this page.

Does it come in US Letter and A4?

Yes. Both sizes are included in the one purchase, with the same pages in each. Print at 100% ("actual size").

How do I get the files?

This is a digital download sold through our Etsy shop. After you pay on Etsy the PDF files are available straight away from your Etsy purchases page, and Etsy emails you a download link. Nothing is posted.

Can I use it in my classroom or with all my children?

For personal and family use. Please don't share or resell the files.

Does it use a lot of ink?

Clean, simple layouts with calm colors, so the pages print beautifully in color or grayscale and use little ink. All content is original.

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